[gd_scene load_steps=5 format=3 uid="uid://dg0qxdwe2rlcn"]

[ext_resource type="Script" uid="uid://dxcfy8xypdde6" path="res://scripts/isometric_map_layer_holder.gd" id="1_4o54u"]
[ext_resource type="Texture2D" uid="uid://p8iyle6kr3nf" path="res://assets/sprites/tiles/iso_tileset.png" id="1_fme3d"]

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4o54u"]
texture = ExtResource("1_fme3d")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, -8)
1:0/0 = 0
1:0/0/texture_origin = Vector2i(0, -8)
2:0/0 = 0
2:0/0/texture_origin = Vector2i(0, -8)
3:0/0 = 0
3:0/0/texture_origin = Vector2i(0, -8)
4:0/0 = 0
4:0/0/texture_origin = Vector2i(0, -8)
5:0/0 = 0
5:0/0/texture_origin = Vector2i(0, -8)
6:0/0 = 0
6:0/0/texture_origin = Vector2i(0, -8)

[sub_resource type="TileSet" id="TileSet_s16iq"]
tile_shape = 1
tile_layout = 5
tile_offset_axis = 1
tile_size = Vector2i(32, 16)
sources/0 = SubResource("TileSetAtlasSource_4o54u")

[node name="IsometricMapLayerHolder" type="Node2D"]
script = ExtResource("1_4o54u")

[node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_set = SubResource("TileSet_s16iq")
